Table of Content¶
Full Video Tutorial¶
For a complete walkthrough of model creation, check out this YouTube playlist: click
Rigging¶
Rigging is the process of preparing your model for animation — essentially creating a skeleton for it. Spending time on proper rigging makes animating much easier later.
Grouping¶
Models are made up of cubes and groups. Only groups can be animated, so make sure to place all cubes inside groups.
Click
Parenting and Pivots¶
Think of your model's rig as a skeleton: * Groups = bones * Pivots = joints * Cubes = flesh
MasterianoX Tip!
If your model has multiple moving parts (like a school of fish), you might want multiple root groups. Otherwise, a single root with nested child groups works best. When a parent group moves, all its children move with it.
Pivot points control the rotation origin of each group. They can be set with the Pivot Tool.
MasterianoX Tip!
Animating a Model in Blockbench¶
Animations are created in the Animation tab on the right.
PulseLib animations follow the same principles as Bedrock entity animations, so most Bedrock animation tutorials also apply here.
Exporting model¶
Once your model is ready, export it to .glb format. Recommended Blockbench export settings:
After exporting, your model is ready to be used with PulseLib.